Inside Fallout, Gaming’s Most Unexpected TV Hit
The Fallout TV show has come back to Prime Video, and it's safe to say that fans were delightfully shocked by the excellence of its debut season. By illustrating the retro-futuristic, nuclear-ravaged United States through the eyes of three separate characters, it succeeded in capturing various facets of the player's journey.
There was vault-dweller Lucy, attempting to uphold her morals and finding that the ruined world made that exceptionally challenging; Max, the militant faction new recruit, who starts challenging his cult's authority and causes plenty of trouble in powered exoskeleton; and the Ghoul, a breakout character who has entirely abandoned any ethical bearings out in the irradiated wilderness.
Setting the Stage for a New Chapter
The show's first season ending revealed crucial details about who helped cause the global annihilation that trapped a society in bomb-proof bunkers for hundreds of years. It also posed numerous mysteries unresolved for the second season – and, on this occasion, hopes are considerably elevated.
“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks Jonah Nolan.
“Heading into the first season, people were like, ‘Just get it right’,” adds the game director. “We’re over the moon with the feedback to the show, so this time people are coming in with more enthusiasm and different expectations.”
The Mojave Beckons for the Next Installment
The new season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the franchise, even if it was somewhat buggy at launch.
“It’s more of a arid atmosphere, a Southwestern essence, that’s so integral to that game,” explains the co-creator. “That dusty, blasted-out iconic highway aesthetic of the game is so much fun to translate into the show.”
In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the characters arrive there. Nevertheless, the creators hint that it acknowledges the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is distinguished by its physical authenticity – its makers prioritized physical models and environments were fabricated, echoing the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a interactive medium, is to seem like it’s tangible.”
Indeed, virtually each creature you see on-screen is physical, including the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are brought to life with animatronics, and were by all accounts pretty frightening up close.
Made by Fans, for Fans
The Fallout series works because it is made by talented film-makers who are also dedicated players, alongside the game developers behind the franchise. This mutual respect for the lore is evident in the final product.
The new batch of episodes is being released on a weekly basis rather than as a all-at-once release, marking a change from the initial release. This schedule will foster a new viewing experience, something the creators themselves are excited to engage with.
“It's richer, it’s larger in scale, it’s more humorous, it has a lot of surprises,” teases the game director. “I’m looking forward to seeing what people think.”